Update the transform for an array of instances.
Target is Instanced Static Mesh Component
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In
Exec
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Target
Instanced Static Mesh Component Object Reference
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Start Instance Index
Integer
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The starting index of the instances to update |
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New Instances Transforms
Array of Transforms
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The new transforms |
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World Space
Boolean
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If true, the new transforms are interpreted as a World Space transform, otherwise it is interpreted as Local Space |
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Mark Render State Dirty
Boolean
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If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance. |
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Teleport
Boolean
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Whether or not the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity). |
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Out
Exec
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Return Value
Boolean
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True on success. |