Batch Update Instances Transforms

Batch Update Instances Transforms

Windows
MacOS
Linux

Update the transform for an array of instances.

Target is Instanced Static Mesh Component

Batch Update Instances Transforms
Target
Start Instance Index
0
New Instances Transforms
World Space
Mark Render State Dirty
Teleport
Return Value

Inputs

In
Exec
Target
Instanced Static Mesh Component Object Reference
Start Instance Index
Integer

The starting index of the instances to update

New Instances Transforms
Array of Transforms

The new transforms

World Space
Boolean

If true, the new transforms are interpreted as a World Space transform, otherwise it is interpreted as Local Space

Mark Render State Dirty
Boolean

If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance.

Teleport
Boolean

Whether or not the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity).

Outputs

Out
Exec
Return Value
Boolean

True on success.

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