Update Instance Transform

Update Instance Transform

Windows
MacOS
Linux

Update the transform for the instance specified.

Target is Instanced Static Mesh Component

Update Instance Transform
Target
Instance Index
0
New Instance Transform
World Space
Mark Render State Dirty
Teleport
Return Value

Inputs

In
Exec
Target
Instanced Static Mesh Component Object Reference
Instance Index
Integer

The index of the instance to update

New Instance Transform
Transform (by ref)

The new transform

World Space
Boolean

If true, the new transform is interpreted as a World Space transform, otherwise it is interpreted as Local Space

Mark Render State Dirty
Boolean

If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance.

Teleport
Boolean

Whether or not the instance's physics should be moved normally, or teleported (moved instantly, ignoring velocity).

Outputs

Out
Exec
Return Value
Boolean

True on success.

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