Try and retrieve the material applied to a particular collision face of mesh. Used with face index returned from collision trace.
Target is Primitive Component
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Select Asset
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Target
Primitive Component Object Reference
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Face Index
Integer
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Face index from hit result that was hit by a trace |
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Section Index
Integer
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Section of the mesh that the face belongs to |
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Return Value
Material Interface Object Reference
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Material applied to section that the hit face belongs to |