Updates a section of this procedural mesh component. This is faster than CreateMeshSection, but does not let you change topology. Collision info is also updated.
Target is Procedural Mesh Component
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In
Exec
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Target
Procedural Mesh Component Object Reference
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Section Index
Integer
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Vertices
Array of Vectors
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Vertex buffer of all vertex positions to use for this mesh section. |
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Normals
Array of Vectors
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Optional array of normal vectors for each vertex. If supplied, must be same length as Vertices array. |
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UV0
Array of Vector 2D Structures
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Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array. |
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UV1
Array of Vector 2D Structures
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UV2
Array of Vector 2D Structures
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UV3
Array of Vector 2D Structures
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Vertex Colors
Array of Linear Color Structures
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Optional array of colors for each vertex. If supplied, must be same length as Vertices array. |
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Tangents
Array of Proc Mesh Tangent Structures
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Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array. |
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Out
Exec
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