Actions
Get Linked Anim Graph Instance by Tag |
Returns the a tagged linked instance node. If no linked instances are found or none are tagged with the supplied name, this will return NULL. Target is Skeletal Mesh Component |
Get Linked Anim Graph Instances by Tag |
Returns all tagged linked instance nodes that match the tag. Target is Skeletal Mesh Component |
Get Linked Anim Layer Instance by Class |
Gets the first layer linked instance corresponding to the specified class Target is Skeletal Mesh Component |
Get Linked Anim Layer Instance by Group |
Gets the layer linked instance corresponding to the specified group Target is Skeletal Mesh Component |
Link Anim Class Layers |
Runs through all layer nodes, attempting to find layer nodes that are implemented by the specified class, then sets up a linked instance of the class for each. Allocates one linked instance to run each of the groups specified in the class, so state is shared. If a layer is not grouped (ie. NAME_None), then state is not shared and a separate linked instance is allocated for each layer node. If InClass is null, then all layers are reset to their defaults. Target is Skeletal Mesh Component |
Link Anim Graph by Tag |
Runs through all nodes, attempting to find linked instance by name/tag, then sets the class of each node if the tag matches Target is Skeletal Mesh Component |
Unlink Anim Class Layers |
Runs through all layer nodes, attempting to find layer nodes that are currently running the specified class, then resets each to its default value. State sharing rules are as with SetLayerOverlay. If InClass is null, does nothing. Target is Skeletal Mesh Component |