Given a world position, find the closest point on the physics asset. Note that this is independent of collision and welding. This is based purely on animation position
Target is Skeletal Mesh Component
X0
Y 0
Z 0
X0
Y 0
Z 0
X0
Y 0
Z 0
None
0.0
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Target
Skeletal Mesh Component Object Reference
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World Position
Vector (by ref)
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The point we want the closest point to (i.e. for all bodies in the physics asset, find the one that has a point closest to WorldPosition) |
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Closest World Position
Vector
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Normal
Vector
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Bone Name
Name
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Distance
Float
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Return Value
Boolean
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true if we found a closest point |