Gets the current Angular state for a named bone constraint
Target is Skeletal Mesh Component
None
0.0
0.0
0.0
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In
Exec
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Target
Skeletal Mesh Component Object Reference
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In Bone Name
Name
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Name of bone to get constraint ranges for |
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Out
Exec
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Swing 1Angle
Float
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current angular state of the constraint |
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Twist Angle
Float
|
current angular state of the constraint |
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Swing 2Angle
Float
|
current angular state of the constraint |