Has Valid Animation Instance

Has Valid Animation Instance

Windows
MacOS
Linux

Returns whether there are any valid instances to run, currently this means whether we have have an animation instance or a post process instance available to process.

Target is Skeletal Mesh Component

Has Valid Animation Instance
Target
Return Value

Inputs

Target
Skeletal Mesh Component Object Reference

Outputs

Return Value
Boolean

Returns whether there are any valid instances to run, currently this means whether we have have an animation instance or a post process instance available to process.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss