Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal
Target is Skeletal Mesh Socket
Select Asset
X0
Y 0
Z 0
X0
Y 0
Z 0
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In
Exec
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Target
Skeletal Mesh Socket Object Reference
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Skel Comp
Skeletal Mesh Component Object Reference
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World Location
Vector
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World Normal
Vector
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Out
Exec
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