Initialize Socket from Location

Initialize Socket from Location

Windows
MacOS
Linux

Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal

Target is Skeletal Mesh Socket

Initialize Socket from Location
Target
Select Asset
Skel Comp
World Location
X0
Y 0
Z 0
World Normal
X0
Y 0
Z 0

Inputs

In
Exec
Target
Skeletal Mesh Socket Object Reference
Skel Comp
Skeletal Mesh Component Object Reference
World Location
Vector
World Normal
Vector

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss