Set Angular Limits

Set Angular Limits

Windows
MacOS
Linux

Sets the Angular Motion Ranges for a named bone

Target is Skeletal Mesh Component

Set Angular Limits
Target
In Bone Name
None
Swing 1Limit Angle
0.0
Twist Limit Angle
0.0
Swing 2Limit Angle
0.0

Inputs

In
Exec
Target
Skeletal Mesh Component Object Reference
In Bone Name
Name

Name of bone to adjust constraint ranges for

Swing 1Limit Angle
Float

Size of limit in degrees, 0 means locked, 180 means free

Twist Limit Angle
Float

Size of limit in degrees, 0 means locked, 180 means free

Swing 2Limit Angle
Float

Size of limit in degrees, 0 means locked, 180 means free

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss