Sets the Angular Motion Ranges for a named bone
Target is Skeletal Mesh Component
None
0.0
0.0
0.0
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In
Exec
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Target
Skeletal Mesh Component Object Reference
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In Bone Name
Name
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Name of bone to adjust constraint ranges for |
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Swing 1Limit Angle
Float
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Size of limit in degrees, 0 means locked, 180 means free |
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Twist Limit Angle
Float
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Size of limit in degrees, 0 means locked, 180 means free |
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Swing 2Limit Angle
Float
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Size of limit in degrees, 0 means locked, 180 means free |
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Out
Exec
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