Tests if BoneName is child of (or equal to) ParentBoneName.
Target is Skinned Mesh Component
None
None
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Target
Skinned Mesh Component Object Reference
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Bone Name
Name
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Name of the bone |
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Parent Bone Name
Name
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Return Value
Boolean
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true if child (strictly, not same). false otherwise Note - will return false if ChildBoneIndex is the same as ParentBoneIndex ie. must be strictly a child. |