finds the closest bone to the given location
Target is Skinned Mesh Component
X0
Y 0
Z 0
0.000000
X0
Y 0
Z 0
None
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Target
Skinned Mesh Component Object Reference
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Test Location
Vector
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the location to test against |
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Ignore Scale
Float
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(optional) if specified, only bones with scaling larger than the specified factor are considered |
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Require Physics Asset
Boolean
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(optional) if true, only bones with physics will be considered |
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Bone Location
Vector
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(optional, out) if specified, set to the world space location of the bone that was found, or (0,0,0) if no bone was found |
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Return Value
Name
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the name of the bone that was found, or 'None' if no bone was found |