Get Twist and Swing Angle Of Delta Rotation from Ref Pose

Get Twist and Swing Angle Of Delta Rotation from Ref Pose

Windows
MacOS
Linux

Get Twist and Swing Angle in Degree of Delta Rotation from Reference Pose in Local space

First this function gets rotation of current, and rotation of ref pose in local space, and And gets twist/swing angle value from refpose aligned.

Target is Skinned Mesh Component

Get Twist and Swing Angle Of Delta Rotation from Ref Pose
Target
Bone Name
None
Out Twist Angle
0.0
Out Swing Angle
0.0
Return Value

Inputs

Target
Skinned Mesh Component Object Reference
Bone Name
Name

Name of the bone

Outputs

Out Twist Angle
Float

TwistAngle in degree

Out Swing Angle
Float

SwingAngle in degree

Return Value
Boolean

true if succeed. False otherwise. Often due to incorrect bone name.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss