Hide Bone by Name

Hide Bone by Name

Windows
MacOS
Linux

Hides the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes

Target is Skinned Mesh Component

Hide Bone by Name
Target
Bone Name
None
Phys Body Option
PBO_None

Inputs

In
Exec
Target
Skinned Mesh Component Object Reference
Bone Name
Name

Name of bone to hide

Phys Body Option
EPhysBodyOp Enum

Option for physics bodies that attach to the bones to be hidden

Outputs

Out
Exec
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