Hides the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes
Target is Skinned Mesh Component
None
PBO_None
|
In
Exec
|
|
|
Target
Skinned Mesh Component Object Reference
|
|
|
Bone Name
Name
|
Name of bone to hide |
|
Phys Body Option
EPhysBodyOp Enum
|
Option for physics bodies that attach to the bones to be hidden |
|
Out
Exec
|