Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
Target is Skinned Mesh Component
Select Asset
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In
Exec
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Target
Skinned Mesh Component Object Reference
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New Physics Asset
Physics Asset Object Reference
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New PhysicsAsset |
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Force Re Init
Boolean
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Force reinitialize |
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Out
Exec
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