Change the SkeletalMesh that is rendered for this Component. Will re-initialize the animation tree etc.
Target is Skinned Mesh Component
Select Asset
|
In
Exec
|
|
|
Target
Skinned Mesh Component Object Reference
|
|
|
New Mesh
Skeletal Mesh Object Reference
|
New mesh to set for this component |
|
Reinit Pose
Boolean
|
Whether we should keep current pose or reinitialize. |
|
Out
Exec
|