Set Skeletal Mesh

Set Skeletal Mesh

Windows
MacOS
Linux

Change the SkeletalMesh that is rendered for this Component. Will re-initialize the animation tree etc.

Target is Skinned Mesh Component

Set Skeletal Mesh
Target
New Mesh
Select Asset
Reinit Pose

Inputs

In
Exec
Target
Skinned Mesh Component Object Reference
New Mesh
Skeletal Mesh Object Reference

New mesh to set for this component

Reinit Pose
Boolean

Whether we should keep current pose or reinitialize.

Outputs

Out
Exec
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