Set Vertex Color Override

Set Vertex Color Override

Windows
MacOS
Linux

Allow override of vertex colors on a per-component basis, taking array of Blueprint-friendly LinearColors.

Target is Skinned Mesh Component

Set Vertex Color Override
Target
LODIndex
0
Vertex Colors

Inputs

In
Exec
Target
Skinned Mesh Component Object Reference
LODIndex
Integer
Vertex Colors
Array of Linear Color Structures

Outputs

Out
Exec
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