Allows hiding of a particular material (by ID) on this instance of a SkeletalMesh.
Target is Skinned Mesh Component
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In
Exec
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Target
Skinned Mesh Component Object Reference
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Material ID
Integer
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Index of the material show/hide |
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Section Index
Integer
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Show
Boolean
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True to show the material, false to hide it |
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LODIndex
Integer
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Index of the LOD to modify material visibility within |
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Out
Exec
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