Transform to Bone Space

Transform to Bone Space

Windows
MacOS
Linux

Transform a location/rotation from world space to bone relative space. This is handy if you know the location in world space for a bone attachment, as AttachComponent takes location/rotation in bone-relative space.

Target is Skinned Mesh Component

Transform to Bone Space
Target
Bone Name
None
In Position
X0
Y 0
Z 0
In Rotation
R 0
P 0
Y0
Out Position
X0
Y 0
Z 0
Out Rotation
R 0
P 0
Y0

Inputs

Target
Skinned Mesh Component Object Reference
Bone Name
Name

Name of bone

In Position
Vector

Input position

In Rotation
Rotator

Input rotation

Outputs

Out Position
Vector

(out) Transformed position

Out Rotation
Rotator

(out) Transformed rotation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss