Actions
Get Left Texture |
Target is Stereo Layer |
Get Priority |
Target is Stereo Layer |
Get Quad Size |
Target is Stereo Layer |
Get Texture |
Target is Stereo Layer |
Get UVRect |
Target is Stereo Layer |
Mark Texture for Update |
Manually mark the stereo layer texture for updating Target is Stereo Layer |
Set Anti Alias |
Set Anti Alias Target is High Quality Layer (SteamVR) |
Set Auto Curve Max Distance |
Set Auto Curve Max Distance Target is High Quality Layer (SteamVR) |
Set Auto Curve Min Distance |
Set Auto Curve Min Distance Target is High Quality Layer (SteamVR) |
Set Curved |
Set Curved Target is High Quality Layer (SteamVR) |
Set Equirect Props |
Set Equirect layer properties: UVRect, Scale, and Bias Target is Equirect Layer |
Set Height |
Set Height Target is Cylinder Layer |
Set Left Texture |
Change the texture displayed on the stereo layer for left eye, if stereoscopic layer textures are supported on the platform. Target is Stereo Layer |
Set Overlay Arc |
Set Overlay Arc Target is Cylinder Layer |
Set Priority |
Change the layer's render priority, higher priorities render on top of lower priorities Target is Stereo Layer |
Set Quad Size |
Change the quad size. This is the unscaled height and width, before component scale is applied. Target is Stereo Layer |
Set Radius |
Set Radius Target is Cylinder Layer |
Set Texture |
Change the texture displayed on the stereo layer. If stereoscopic layer textures are supported on the platform and LeftTexture is set, this property controls the texture for the right eye. Target is Stereo Layer |
Set UVRect |
Change the UV coordinates mapped to the quad face Target is Stereo Layer |