, meta = (BlueprintProtected = "true")
Target is Compositing Element Pass
Select Asset
1.000000
Select Asset
|
In
Exec
|
|
|
Target
Compositing Element Pass Object Reference
|
|
|
Render Scale
Float
|
|
Out
Exec
|
|
|
Return Value
Texture Render Target 2D Object Reference
|
, meta = (BlueprintProtected = "true") |