Request Render Target

Request Render Target

Windows
MacOS
Linux

, meta = (BlueprintProtected = "true")

Target is Compositing Element Pass

Request Render Target
Target
Select Asset
Dimensions
Format
RTF_R8
Return Value
Select Asset

Inputs

In
Exec
Target
Compositing Element Pass Object Reference
Dimensions
Int Point Structure
Format
ETextureRenderTargetFormat Enum

Outputs

Out
Exec
Return Value
Texture Render Target 2D Object Reference

, meta = (BlueprintProtected = "true")

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