True if an entity (component or actor) is currently pinned by this component. If true, the entity's transform will be locked. App needs to call UnPin() if it wants to move it again. If false, and you still want your content to persist, you will have to call PinSceneComponent() or PinActor() before EndPlay().
Target is Magic Leap ARPin Component
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Target
Magic Leap ARPin Component Object Reference
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Return Value
Boolean
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True if an entity (component or actor) is currently pinned by this component. |