Pin to Best Fit

Pin to Best Fit

Windows
MacOS
Linux

Pin this component (or owner actor if bShouldPinActor is true) to the ARPin that is the best fit based on its location and desired type. If UMagicLeapARPinFunctionLibrary::QueryARPins() is implemented on this platform, pins of type SearchPinTypes will be searched within the SearchVolume (250cm radius by default) and the closest one will be selected. Otherwise, a simple search of the closest pin will be used to get the desired ARPin. OnPersistentEntityPinned event will be fired when a suitable ARPin is found for this component. The component's transform will then be locked. App needs to call UnPin() if it wants to move the component again.

Target is Magic Leap ARPin Component

Pin to Best Fit
Target

Inputs

In
Exec
Target
Magic Leap ARPin Component Object Reference

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss