Pin to ID

Pin to ID

Windows
MacOS
Linux

Pin this component (or owner actor if bShouldPinActor is true) to the specified PinID. If this pin exists in the environment, OnPersistentEntityPinned event will be fired in the next Tick. The component's transform will then be locked. App needs to call UnPin() if it wants to move the component again.

Target is Magic Leap ARPin Component

Pin to ID
Target
Pin ID
Return Value

Inputs

In
Exec
Target
Magic Leap ARPin Component Object Reference
Pin ID
Guid Structure (by ref)

ID of the ARPin to attach this component (or owner actor) to.

Outputs

Out
Exec
Return Value
Boolean

true if the provided pin exists in the environment, false otherwise.

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