Set Content Binding Save Game User Index

Set Content Binding Save Game User Index

Windows
MacOS
Linux

Set the user index to be used to save / load the save game object used for storing all the content bindings (PinID and ObjectID associations in a MagicLeapARPinComponent). Call this before the first tick of the level.

Target is Magic Leap ARPin Function Library

Set Content Binding Save Game User Index
User Index
0

Inputs

In
Exec
User Index
Integer

user index to be used for the save game object

Outputs

Out
Exec
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