Tries to retreive the data associated with this pin. Returns false if the data hasnt been loaded from the disk yet. In that case, wait until the OnPinDataLoadAttemptCompleted event is called.
Target is Magic Leap ARPin Component
Select Class
Select Asset
|
In
Exec
|
|
|
Target
Magic Leap ARPin Component Object Reference
|
|
|
In Pin Data Class
Magic Leap ARPin Save Game Class Reference
|
The user defined save game class used by this pin. Note that this must match the PinDataClass property. Used for auto casting the return value. |
|
Out
Exec
|
|
|
Out Pin Data Valid
Boolean
|
|
|
Return Value
Magic Leap ARPin Save Game Object Reference
|
True if pin data was successfully loaded, false otherwise. |