Un Pin

Un Pin

Windows
MacOS
Linux

Detach or un-pin the currently pinned entity (component) from the real-world. Call this if you want to change the transform of a pinned entity. Note that if you still want your content to persist, you will have to call PinToBestFit() or PinToID() before EndPlay().

Target is Magic Leap ARPin Component

Un Pin
Target

Inputs

In
Exec
Target
Magic Leap ARPin Component Object Reference

Outputs

Out
Exec
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