Actions
Add All Patches |
Adds all Patches from the active DMX Library as recording sources Target is Take Recorder DMXLibrary Source |
Bytes to Int |
Return integer given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion. Target is DMXSubsystem |
Bytes to Normalized Value |
Return normalized value given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion. Target is DMXSubsystem |
Get All DMXLibraries |
Return reference to array of DMX Library objects. Target is DMXSubsystem |
Get All Fixture Types in Library |
Return reference to array of Fixture Types objects in library. Target is DMXSubsystem |
Get All Fixtures in Library |
Return reference to array of Fixture Patch objects in library. Target is DMXSubsystem |
Get All Fixtures in Universe |
Return reference to array of Fixture Patch objects in a given universe. Target is DMXSubsystem |
Get All Fixtures Of Category |
Return reference to array of Fixture Patch objects of a given category. Target is DMXSubsystem |
Get All Fixtures Of Type |
Return reference to array of Fixture Patch objects of a given type. Target is DMXSubsystem |
Get All Fixtures with Tag |
Return reference to array of Fixture Patch objects with a given tag. Target is DMXSubsystem |
Get Attribute Label |
Gets the FName for a FDMXAttributeName, since structs can't have UFUCNTIONS to create a getter Target is DMXSubsystem |
Get DMX Attribute Values |
K2Node Get DMXAttribute Values |
Get DMX Fixture Patch |
Get selected Fixture Patch |
Get DMX Pixel Mapping Renderer Component |
Node for getting Renderer Component from PixelMapping object and Renderer FName |
Get DMXData from Input Port |
Gets accumulated latest DMX Values from the Input Port (all that's been received since Begin Play) Target is DMXSubsystem |
Get DMXData from Output Port |
Gets accumulated latest DMX Values from the Output Port (all that's been sent since Begin Play) Target is DMXSubsystem |
Get DMXInterpolated Step |
Gets the interpolation delta value (step) for this frame Target is DMXFixture Component Single |
Get DMXInterpolated Value |
Gets the current interpolated value Target is DMXFixture Component Single |
Get DMXTarget Value |
Gets the target value towards which the component interpolates Target is DMXFixture Component Single |
Get Fixture Attributes |
Return map with all DMX functions and their associated values given DMX buffer and desired universe. Target is DMXSubsystem |
Get Fixture by Name |
Return reference to Fixture Patch object with a given name. Target is DMXSubsystem |
Get Fixture Patch |
Gets the fixture patch used in the component Target is DMXComponent |
Get Fixture Type by Name |
Return reference to Fixture Type object with a given name. Target is DMXSubsystem |
Get Parent Fixture Actor |
If attached to a DMX Fixture Actor, returns the parent fixture actor. Target is DMXFixture Component |
Get Texture Center Colors |
Reads pixel color in the middle of each "Texture" and output linear colors Target is DMXFixture Component |
GetNormalizedAttributeValue |
Return the normalized value of an Int value from a Fixture Patch function. Target is DMXSubsystem |
Initialize Component |
Called to initialize the component in blueprints Target is DMXFixture Component |
Int to Normalized Value |
Return the normalized value of an Int value from the specified Signal Format. Target is DMXSubsystem |
Int Value to Bytes |
Return the Bytes format of Value in the desired Signal Format. Target is DMXSubsystem |
Interpolate Component |
Called each tick when interpolation is enabled, to calculate the next value Target is DMXFixture Component |
Is DMXInterpolation Done |
True if the target value is reached and no interpolation is required Target is DMXFixture Component Double |
Is Receive DMXEnabled |
Returns whether Receive DMX from the network is enabled globally. Target is DMXProtocol Blueprint Library |
Is Send DMXEnabled |
Returns whether send DMX to the network is enabled globally. Target is DMXProtocol Blueprint Library |
Normalized Value to Bytes |
Return the Bytes format of Value in the desired Signal Format. Target is DMXSubsystem |
On Fixture Patch Received DMX |
Broadcasts when the patch received dmx |
On Protocol Received |
On Protocol Received |
Pixel Mapping Distribution Sort |
Sort an array according to the selected distribution pattern. Target is DMXSubsystem |
Send DMX |
Send DMX using attribute names and integer values. Target is DMX Fixture Patch |
Send DMXTo Output Port |
Sends DMX Values over the Output Port Target is DMXSubsystem |
Set Channel 1Value No Interp |
Sets first value of the second channel. When interpolation is enabled this function should be called until the value is reached, else just once */ Target is DMXFixture Component Double |
Set Channel 2Value No Interp |
Sets second value of the second channel. When interpolation is enabled this function should be called until the value is reached, else just once Target is DMXFixture Component Double |
Set Color No Interp |
Sets the color of the component. Note DMX Fixture Component Color does not support interpolation Target is DMXFixture Component Color |
Set Fixture Patch |
Sets the fixture patch used in the component Target is DMXComponent |
Set Receive DMXEnabled |
Sets if DMX is received from the network Target is DMXProtocol Blueprint Library |
Set Receive DMXFrom Patch |
Sets whether the component receives dmx from the patch. Note, this is saved with the component when called in editor. Target is DMXComponent |
Set Send DMXEnabled |
Sets if DMX is sent to the network Target is DMXProtocol Blueprint Library |
Categories
Fixture Patch |
Fixture Patch |
Pixel Mapping |
Pixel Mapping |