Set Level Name

Set Level Name

Windows
MacOS
Linux

Sets the name of the level the consumer should move objects to if applicable.

Target is Dataprep Content Consumer

Set Level Name
Target
Select Asset
In Level Name
Out Failure Reason
Return Value

Inputs

In
Exec
Target
Dataprep Content Consumer Object Reference
In Level Name
String

: New name for the consumer's level.

Outputs

Out
Exec
Out Failure Reason
Text

: String explaining reason of failure to set the level name

Return Value
Boolean

true if the name has been successfully set

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss