Actions
Add Actor Binding |
Adds an existing actor binding to this variant Target is Datasmith Variant Element |
Add Child |
Adds a child to the Actor Element Target is Datasmith Actor Element |
Add Material Override |
Adds a new material to the Actor Element Target is Datasmith Mesh Actor Element |
Add Property |
Add a property to this blueprint actor Target is Datasmith Custom Actor Element |
Add Property Capture |
Adds an existing property capture to this binding Target is Datasmith Actor Binding Element |
Add Variant |
Adds an existing variant to this variant set Target is Datasmith Variant Set Element |
Add Variant Set |
Adds an existing variant set to this level variant sets Target is Datasmith Level Variant Sets Element |
Get Actor |
Gets the actor that this binding will try capturing Target is Datasmith Actor Binding Element |
Get Actor Binding |
Gets an actor binding from this variant Target is Datasmith Variant Element |
Get Actor Bindings Count |
Gets how many actor bindings are in this variant Target is Datasmith Variant Element |
Get Allow Resize |
Get allow texture resizing Target is Datasmith Texture Element |
Get Associated Element |
Get the element that is associated with this meta data Target is Datasmith Meta Data Element |
Get Bounding Box Depth |
Get the bounding box depth Target is Datasmith Mesh Element |
Get Bounding Box Height |
Get the bounding box height Target is Datasmith Mesh Element |
Get Bounding Box Size |
Get the bounding box represented by a Vector. X is Width, Y is Height, Z is Depth. Target is Datasmith Mesh Element |
Get Bounding Box Width |
Get the bounding box width Target is Datasmith Mesh Element |
Get Camera ISO |
Get camera ISO Target is Datasmith Post Process Element |
Get Camera Shutter Speed |
Get camera shutter speed in 1/seconds (ie: 60 = 1/60s) Target is Datasmith Post Process Element |
Get Category |
Gets the category of this property capture Target is Datasmith Base Property Capture Element |
Get Children |
Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor's children Target is Datasmith Actor Element |
Get Children Count |
Get the number of children on this actor Target is Datasmith Actor Element |
Get Class or Path Name |
The blueprint to instantiate. Target is Datasmith Custom Actor Element |
Get Color |
Get light color on linear mode Target is Datasmith Light Actor Element |
Get Color Filter |
Set color filter in linear color scale Target is Datasmith Post Process Element |
Get Color Space |
Gets the color space of the texture Target is Datasmith Texture Element |
Get Dof |
Get depth of field multiplier Target is Datasmith Post Process Element |
Get Element Name |
Gets the element name Target is Datasmith Object Element |
Get File |
Get texture filename Target is Datasmith Texture Element |
Get Focal Length |
Get camera focal length in millimeters Target is Datasmith Camera Actor Element |
Get Focus Distance |
Get camera focus distance in centimeters Target is Datasmith Camera Actor Element |
Get FStop |
Get camera FStop also known as FNumber Target is Datasmith Camera Actor Element |
Get Id |
Get Id Target is Datasmith Material IDElement |
Get Ies Brightness Scale |
Get the Ies brightness multiplier Target is Datasmith Light Actor Element |
Get Ies File |
Get the path of the Ies definition file Target is Datasmith Light Actor Element |
Get Intensity |
Get light intensity Target is Datasmith Light Actor Element |
Get Label |
Gets the element label used in the UI Target is Datasmith Object Element |
Get Layer |
Get the the name of the layer that contains this entity Target is Datasmith Actor Element |
Get Light Map Area |
Get the total surface area Target is Datasmith Mesh Element |
Get Lightmap Coordinate Index |
Get the UV channel that will be used for the lightmap Target is Datasmith Mesh Element |
Get Lightmap Source UV |
Get the source UV channel that will be used at import to generate the lightmap UVs Target is Datasmith Mesh Element |
Get Look at Actor |
Get camera look at actor name Target is Datasmith Camera Actor Element |
Get Look at Allow Roll |
Get camera look at allow roll state Target is Datasmith Camera Actor Element |
Get Material |
Get the material name in the material slot SlotId Target is Datasmith Mesh Element |
Get Material Overrides Count |
Get the amount of materials on this mesh Target is Datasmith Mesh Actor Element |
Get Materials |
Get the i-th material of this actor Target is Datasmith Mesh Actor Element |
Get Mesh Element |
Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it's the case it will return an invalid MeshElement. Target is Datasmith Mesh Actor Element |
Get Motion Blur |
Get motion blur multiplier Target is Datasmith Post Process Element |
Get Post Process |
Get camera's postprocess Target is Datasmith Camera Actor Element |
Get Properties |
Get this metadata element properties as a map of keys and values Target is Datasmith Meta Data Element |
Get Properties Count |
Get the total amount of properties in this blueprint actor Target is Datasmith Custom Actor Element |
Get Property |
Get the property i-th of this blueprint actor Target is Datasmith Custom Actor Element |
Get Property by Name |
Get a property by its name if it exists Target is Datasmith Custom Actor Element |
Get Property Capture |
Gets property that will be captured from the bound actor Target is Datasmith Actor Binding Element |
Get Property Captures Count |
Gets how many properties will be captured from the bound actor Target is Datasmith Actor Binding Element |
Get Property Path |
Gets the path used when attempting to capture a generic property Target is Datasmith Base Property Capture Element |
Get Property Type |
Get the type of this property Target is Datasmith Key Value Property |
Get Recorded Object |
Gets the category of this property capture Target is Datasmith Object Property Capture Element |
Get RGBCurve |
Get texture gamma <= 0 for auto Target is Datasmith Texture Element |
Get Rotation |
Get rotation (in quaternion format) of this entity Target is Datasmith Actor Element |
Get Saturation |
Get color saturation Target is Datasmith Post Process Element |
Get Scale |
Get absolute scale of this entity Target is Datasmith Actor Element |
Get Sensor Aspect Ratio |
Get framebuffer aspect ratio (width/height) Target is Datasmith Camera Actor Element |
Get Sensor Width |
Get camera sensor width in millimeters Target is Datasmith Camera Actor Element |
Get Static Mesh Path Name |
Get the path name of the StaticMesh associated with the actor Target is Datasmith Mesh Actor Element |
Get Tags |
Get the tags of an Actor element Target is Datasmith Actor Element |
Get Temperature |
Get color filter temperature in Kelvin Target is Datasmith Post Process Element |
Get Texture Mode |
Get texture usage Target is Datasmith Texture Element |
Get Translation |
Get absolute translation of this entity Target is Datasmith Actor Element |
Get Use Ies |
Set if this light is controlled by Ies definition file Target is Datasmith Light Actor Element |
Get Use Ies Brightness |
Get if the emissive amount of the ies is controlled by the brightness scale Target is Datasmith Light Actor Element |
Get Use Temperature |
Get if the light color is controlled by temperature Target is Datasmith Light Actor Element |
Get Value |
Get the value of this property Target is Datasmith Key Value Property |
Get Value Bool |
Get the recorded value for this property as a boolean. Returned value is meaningless if the property is not of boolean type. Target is Datasmith Property Capture Element |
Get Value Color |
Get the recorded value for this property as a color. Returned value is meaningless if the property is not of color type. Target is Datasmith Property Capture Element |
Get Value Float |
Get the recorded value for this property as a float. Returned value is meaningless if the property is not of float type. Target is Datasmith Property Capture Element |
Get Value Int |
Get the recorded value for this property as an int32. Returned value is meaningless if the property is not of int32 type. Target is Datasmith Property Capture Element |
Get Value Int Point |
Get the recorded value for this property as an int point. Returned value is meaningless if the property is not of int point type. Target is Datasmith Property Capture Element |
Get Value Linear Color |
Get the recorded value for this property as a linear color. Returned value is meaningless if the property is not of linear color type. Target is Datasmith Property Capture Element |
Get Value Quat |
Get the recorded value for this property as a quat. Returned value is meaningless if the property is not of quat type. Target is Datasmith Property Capture Element |
Get Value Rotator |
Get the recorded value for this property as a rotator. Returned value is meaningless if the property is not of rotator type. Target is Datasmith Property Capture Element |
Get Value String |
Get the recorded value for this property as a string. Returned value is meaningless if the property is not of string type. Target is Datasmith Property Capture Element |
Get Value Vector |
Get the recorded value for this property as a vector. Returned value is meaningless if the property is not of vector type. Target is Datasmith Property Capture Element |
Get Value Vector 2D |
Get the recorded value for this property as a vector2d. Returned value is meaningless if the property is not of vector2 type. Target is Datasmith Property Capture Element |
Get Value Vector 4 |
Get the recorded value for this property as a vector4. Returned value is meaningless if the property is not of vector4 type. Target is Datasmith Property Capture Element |
Get Variant |
Gets a variant from this variant set Target is Datasmith Variant Set Element |
Get Variant Set |
Gets a variant set from this level variant sets Target is Datasmith Level Variant Sets Element |
Get Variant Sets Count |
Gets how many variant sets are in this level variant sets Target is Datasmith Level Variant Sets Element |
Get Variants Count |
Gets how many variants are in this variant set Target is Datasmith Variant Set Element |
Get Vignette |
Get vignette amount Target is Datasmith Post Process Element |
Get Visibility |
Get the actor's visibility Target is Datasmith Actor Element |
Is Element Valid |
Is the Element still valid for the Datasmith Scene Target is Datasmith Object Element |
Is Enabled |
Return true on light enabled, false otherwise Target is Datasmith Light Actor Element |
Remove Actor Binding |
Removes an actor binding from this variant Target is Datasmith Variant Element |
Remove Child |
Remove a new child from the Actor Element Target is Datasmith Actor Element |
Remove Material Override |
Get the amount of materials on this mesh Target is Datasmith Mesh Actor Element |
Remove Property |
Removes a property from this blueprint actor, doesn't preserve ordering Target is Datasmith Custom Actor Element |
Remove Property Capture |
Removes one of the properties that will be captured from the bound actor Target is Datasmith Actor Binding Element |
Remove Variant |
Removes a variant from this variant set Target is Datasmith Variant Set Element |
Remove Variant Set |
Removes a variant set from this level variant sets Target is Datasmith Level Variant Sets Element |
Set Actor |
Sets the actor that this binding will try capturing Target is Datasmith Actor Binding Element |
Set Allow Resize |
Set allow texture resizing Target is Datasmith Texture Element |
Set Camera ISO |
Set camera ISO Target is Datasmith Post Process Element |
Set Camera Shutter Speed |
Set camera shutter speed in 1/seconds (ie: 60 = 1/60s) Target is Datasmith Post Process Element |
Set Category |
Sets the category of this property capture Target is Datasmith Base Property Capture Element |
Set Class or Path Name |
Set Class or Path Name Target is Datasmith Custom Actor Element |
Set Color |
Set light color on linear mode Target is Datasmith Light Actor Element |
Set Color Filter |
Get color filter in linear color scale Target is Datasmith Post Process Element |
Set Color Space |
Sets the color space of the texture Target is Datasmith Texture Element |
Set Dof |
Set depth of field multiplier Target is Datasmith Post Process Element |
Set Enabled |
Set enable property of the light Target is Datasmith Light Actor Element |
Set File |
Set texture filename Target is Datasmith Texture Element |
Set Focal Length |
Set camera focal length in millimeters Target is Datasmith Camera Actor Element |
Set Focus Distance |
Set camera focus distance in centimeters Target is Datasmith Camera Actor Element |
Set FStop |
Set camera FStop also known as FNumber Target is Datasmith Camera Actor Element |
Set Ies Brightness Scale |
Set the Ies brightness multiplier Target is Datasmith Light Actor Element |
Set Ies File |
Set the path of the Ies definition file Target is Datasmith Light Actor Element |
Set Intensity |
Set light intensity Target is Datasmith Light Actor Element |
Set Label |
Sets the element label used in the UI Target is Datasmith Object Element |
Set Layer |
Set the the the layer that contains this entity, layer will be auto-created from its name Target is Datasmith Actor Element |
Set Lightmap Coordinate Index |
Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation Target is Datasmith Mesh Element |
Set Lightmap Source UV |
Set the source UV channel that will be used at import to generate the lightmap UVs Target is Datasmith Mesh Element |
Set Look at Actor |
Set camera look at actor name Target is Datasmith Camera Actor Element |
Set Look at Allow Roll |
Set camera look at allow roll state Target is Datasmith Camera Actor Element |
Set Material |
Set the material name to associate with slot SlotId Target is Datasmith Mesh Element |
Set Motion Blur |
Set motion blur multiplier Target is Datasmith Post Process Element |
Set Property Path |
Sets the path used when attempting to capture a generic property Target is Datasmith Base Property Capture Element |
Set Property Type |
Set the type of this property Target is Datasmith Key Value Property |
Set Recorded Object |
Gets the category of this property capture Target is Datasmith Object Property Capture Element |
Set RGBCurve |
Set texture gamma <= 0 for auto Target is Datasmith Texture Element |
Set Rotation |
Set rotation (in quaternion format) of this entity Target is Datasmith Actor Element |
Set Saturation |
Set color saturation Target is Datasmith Post Process Element |
Set Scale |
Set absolute scale of this entity Target is Datasmith Actor Element |
Set Sensor Aspect Ratio |
Set framebuffer aspect ratio (width/height) Target is Datasmith Camera Actor Element |
Set Sensor Width |
Set camera sensor width in millimeters Target is Datasmith Camera Actor Element |
Set Static Mesh Path Name |
Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene Target is Datasmith Mesh Actor Element |
Set Tags |
Set the tags of an Actor element Target is Datasmith Actor Element |
Set Temperature |
Set color filter temperature in Kelvin Target is Datasmith Post Process Element |
Set Texture Mode |
Set texture usage Target is Datasmith Texture Element |
Set Translation |
Set absolute translation of this entity Target is Datasmith Actor Element |
Set Use Ies |
Get if this light is controlled by Ies definition file Target is Datasmith Light Actor Element |
Set Use Ies Brightness |
Set if the emissive amount of the ies is controlled by the brightness scale Target is Datasmith Light Actor Element |
Set Use Temperature |
Set if the light color is controlled by temperature Target is Datasmith Light Actor Element |
Set Value |
Sets the value of this property Target is Datasmith Key Value Property |
Set Value Bool |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Color |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Float |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Int |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Int Point |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Linear Color |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Quat |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Rotator |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value String |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Vector |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Vector 2D |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Vector 4 |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Vignette |
Set vignette amount Target is Datasmith Post Process Element |
Set Visibility |
Set the actor's visibility Target is Datasmith Actor Element |