Element

Element

Windows
MacOS
Linux
On this page

Actions

Add Actor Binding

Adds an existing actor binding to this variant

Target is Datasmith Variant Element

Add Child

Adds a child to the Actor Element

Target is Datasmith Actor Element

Add Material Override

Adds a new material to the Actor Element

Target is Datasmith Mesh Actor Element

Add Property

Add a property to this blueprint actor

Target is Datasmith Custom Actor Element

Add Property Capture

Adds an existing property capture to this binding

Target is Datasmith Actor Binding Element

Add Variant

Adds an existing variant to this variant set

Target is Datasmith Variant Set Element

Add Variant Set

Adds an existing variant set to this level variant sets

Target is Datasmith Level Variant Sets Element

Get Actor

Gets the actor that this binding will try capturing

Target is Datasmith Actor Binding Element

Get Actor Binding

Gets an actor binding from this variant

Target is Datasmith Variant Element

Get Actor Bindings Count

Gets how many actor bindings are in this variant

Target is Datasmith Variant Element

Get Allow Resize

Get allow texture resizing

Target is Datasmith Texture Element

Get Associated Element

Get the element that is associated with this meta data

Target is Datasmith Meta Data Element

Get Bounding Box Depth

Get the bounding box depth

Target is Datasmith Mesh Element

Get Bounding Box Height

Get the bounding box height

Target is Datasmith Mesh Element

Get Bounding Box Size

Get the bounding box represented by a Vector. X is Width, Y is Height, Z is Depth.

Target is Datasmith Mesh Element

Get Bounding Box Width

Get the bounding box width

Target is Datasmith Mesh Element

Get Camera ISO

Get camera ISO

Target is Datasmith Post Process Element

Get Camera Shutter Speed

Get camera shutter speed in 1/seconds (ie: 60 = 1/60s)

Target is Datasmith Post Process Element

Get Category

Gets the category of this property capture

Target is Datasmith Base Property Capture Element

Get Children

Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor's children

Target is Datasmith Actor Element

Get Children Count

Get the number of children on this actor

Target is Datasmith Actor Element

Get Class or Path Name

The blueprint to instantiate.

Target is Datasmith Custom Actor Element

Get Color

Get light color on linear mode

Target is Datasmith Light Actor Element

Get Color Filter

Set color filter in linear color scale

Target is Datasmith Post Process Element

Get Color Space

Gets the color space of the texture

Target is Datasmith Texture Element

Get Dof

Get depth of field multiplier

Target is Datasmith Post Process Element

Get Element Name

Gets the element name

Target is Datasmith Object Element

Get File

Get texture filename

Target is Datasmith Texture Element

Get Focal Length

Get camera focal length in millimeters

Target is Datasmith Camera Actor Element

Get Focus Distance

Get camera focus distance in centimeters

Target is Datasmith Camera Actor Element

Get FStop

Get camera FStop also known as FNumber

Target is Datasmith Camera Actor Element

Get Id

Get Id

Target is Datasmith Material IDElement

Get Ies Brightness Scale

Get the Ies brightness multiplier

Target is Datasmith Light Actor Element

Get Ies File

Get the path of the Ies definition file

Target is Datasmith Light Actor Element

Get Intensity

Get light intensity

Target is Datasmith Light Actor Element

Get Label

Gets the element label used in the UI

Target is Datasmith Object Element

Get Layer

Get the the name of the layer that contains this entity

Target is Datasmith Actor Element

Get Light Map Area

Get the total surface area

Target is Datasmith Mesh Element

Get Lightmap Coordinate Index

Get the UV channel that will be used for the lightmap

Target is Datasmith Mesh Element

Get Lightmap Source UV

Get the source UV channel that will be used at import to generate the lightmap UVs

Target is Datasmith Mesh Element

Get Look at Actor

Get camera look at actor name

Target is Datasmith Camera Actor Element

Get Look at Allow Roll

Get camera look at allow roll state

Target is Datasmith Camera Actor Element

Get Material

Get the material name in the material slot SlotId

Target is Datasmith Mesh Element

Get Material Overrides Count

Get the amount of materials on this mesh

Target is Datasmith Mesh Actor Element

Get Materials

Get the i-th material of this actor

Target is Datasmith Mesh Actor Element

Get Mesh Element

Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it's the case it will return an invalid MeshElement.

Target is Datasmith Mesh Actor Element

Get Motion Blur

Get motion blur multiplier

Target is Datasmith Post Process Element

Get Post Process

Get camera's postprocess

Target is Datasmith Camera Actor Element

Get Properties

Get this metadata element properties as a map of keys and values

Target is Datasmith Meta Data Element

Get Properties Count

Get the total amount of properties in this blueprint actor

Target is Datasmith Custom Actor Element

Get Property

Get the property i-th of this blueprint actor

Target is Datasmith Custom Actor Element

Get Property by Name

Get a property by its name if it exists

Target is Datasmith Custom Actor Element

Get Property Capture

Gets property that will be captured from the bound actor

Target is Datasmith Actor Binding Element

Get Property Captures Count

Gets how many properties will be captured from the bound actor

Target is Datasmith Actor Binding Element

Get Property Path

Gets the path used when attempting to capture a generic property

Target is Datasmith Base Property Capture Element

Get Property Type

Get the type of this property

Target is Datasmith Key Value Property

Get Recorded Object

Gets the category of this property capture

Target is Datasmith Object Property Capture Element

Get RGBCurve

Get texture gamma <= 0 for auto

Target is Datasmith Texture Element

Get Rotation

Get rotation (in quaternion format) of this entity

Target is Datasmith Actor Element

Get Saturation

Get color saturation

Target is Datasmith Post Process Element

Get Scale

Get absolute scale of this entity

Target is Datasmith Actor Element

Get Sensor Aspect Ratio

Get framebuffer aspect ratio (width/height)

Target is Datasmith Camera Actor Element

Get Sensor Width

Get camera sensor width in millimeters

Target is Datasmith Camera Actor Element

Get Static Mesh Path Name

Get the path name of the StaticMesh associated with the actor

Target is Datasmith Mesh Actor Element

Get Tags

Get the tags of an Actor element

Target is Datasmith Actor Element

Get Temperature

Get color filter temperature in Kelvin

Target is Datasmith Post Process Element

Get Texture Mode

Get texture usage

Target is Datasmith Texture Element

Get Translation

Get absolute translation of this entity

Target is Datasmith Actor Element

Get Use Ies

Set if this light is controlled by Ies definition file

Target is Datasmith Light Actor Element

Get Use Ies Brightness

Get if the emissive amount of the ies is controlled by the brightness scale

Target is Datasmith Light Actor Element

Get Use Temperature

Get if the light color is controlled by temperature

Target is Datasmith Light Actor Element

Get Value

Get the value of this property

Target is Datasmith Key Value Property

Get Value Bool

Get the recorded value for this property as a boolean. Returned value is meaningless if the property is not of boolean type.

Target is Datasmith Property Capture Element

Get Value Color

Get the recorded value for this property as a color. Returned value is meaningless if the property is not of color type.

Target is Datasmith Property Capture Element

Get Value Float

Get the recorded value for this property as a float. Returned value is meaningless if the property is not of float type.

Target is Datasmith Property Capture Element

Get Value Int

Get the recorded value for this property as an int32. Returned value is meaningless if the property is not of int32 type.

Target is Datasmith Property Capture Element

Get Value Int Point

Get the recorded value for this property as an int point. Returned value is meaningless if the property is not of int point type.

Target is Datasmith Property Capture Element

Get Value Linear Color

Get the recorded value for this property as a linear color. Returned value is meaningless if the property is not of linear color type.

Target is Datasmith Property Capture Element

Get Value Quat

Get the recorded value for this property as a quat. Returned value is meaningless if the property is not of quat type.

Target is Datasmith Property Capture Element

Get Value Rotator

Get the recorded value for this property as a rotator. Returned value is meaningless if the property is not of rotator type.

Target is Datasmith Property Capture Element

Get Value String

Get the recorded value for this property as a string. Returned value is meaningless if the property is not of string type.

Target is Datasmith Property Capture Element

Get Value Vector

Get the recorded value for this property as a vector. Returned value is meaningless if the property is not of vector type.

Target is Datasmith Property Capture Element

Get Value Vector 2D

Get the recorded value for this property as a vector2d. Returned value is meaningless if the property is not of vector2 type.

Target is Datasmith Property Capture Element

Get Value Vector 4

Get the recorded value for this property as a vector4. Returned value is meaningless if the property is not of vector4 type.

Target is Datasmith Property Capture Element

Get Variant

Gets a variant from this variant set

Target is Datasmith Variant Set Element

Get Variant Set

Gets a variant set from this level variant sets

Target is Datasmith Level Variant Sets Element

Get Variant Sets Count

Gets how many variant sets are in this level variant sets

Target is Datasmith Level Variant Sets Element

Get Variants Count

Gets how many variants are in this variant set

Target is Datasmith Variant Set Element

Get Vignette

Get vignette amount

Target is Datasmith Post Process Element

Get Visibility

Get the actor's visibility

Target is Datasmith Actor Element

Is Element Valid

Is the Element still valid for the Datasmith Scene

Target is Datasmith Object Element

Is Enabled

Return true on light enabled, false otherwise

Target is Datasmith Light Actor Element

Remove Actor Binding

Removes an actor binding from this variant

Target is Datasmith Variant Element

Remove Child

Remove a new child from the Actor Element

Target is Datasmith Actor Element

Remove Material Override

Get the amount of materials on this mesh

Target is Datasmith Mesh Actor Element

Remove Property

Removes a property from this blueprint actor, doesn't preserve ordering

Target is Datasmith Custom Actor Element

Remove Property Capture

Removes one of the properties that will be captured from the bound actor

Target is Datasmith Actor Binding Element

Remove Variant

Removes a variant from this variant set

Target is Datasmith Variant Set Element

Remove Variant Set

Removes a variant set from this level variant sets

Target is Datasmith Level Variant Sets Element

Set Actor

Sets the actor that this binding will try capturing

Target is Datasmith Actor Binding Element

Set Allow Resize

Set allow texture resizing

Target is Datasmith Texture Element

Set Camera ISO

Set camera ISO

Target is Datasmith Post Process Element

Set Camera Shutter Speed

Set camera shutter speed in 1/seconds (ie: 60 = 1/60s)

Target is Datasmith Post Process Element

Set Category

Sets the category of this property capture

Target is Datasmith Base Property Capture Element

Set Class or Path Name

Set Class or Path Name

Target is Datasmith Custom Actor Element

Set Color

Set light color on linear mode

Target is Datasmith Light Actor Element

Set Color Filter

Get color filter in linear color scale

Target is Datasmith Post Process Element

Set Color Space

Sets the color space of the texture

Target is Datasmith Texture Element

Set Dof

Set depth of field multiplier

Target is Datasmith Post Process Element

Set Enabled

Set enable property of the light

Target is Datasmith Light Actor Element

Set File

Set texture filename

Target is Datasmith Texture Element

Set Focal Length

Set camera focal length in millimeters

Target is Datasmith Camera Actor Element

Set Focus Distance

Set camera focus distance in centimeters

Target is Datasmith Camera Actor Element

Set FStop

Set camera FStop also known as FNumber

Target is Datasmith Camera Actor Element

Set Ies Brightness Scale

Set the Ies brightness multiplier

Target is Datasmith Light Actor Element

Set Ies File

Set the path of the Ies definition file

Target is Datasmith Light Actor Element

Set Intensity

Set light intensity

Target is Datasmith Light Actor Element

Set Label

Sets the element label used in the UI

Target is Datasmith Object Element

Set Layer

Set the the the layer that contains this entity, layer will be auto-created from its name

Target is Datasmith Actor Element

Set Lightmap Coordinate Index

Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation

Target is Datasmith Mesh Element

Set Lightmap Source UV

Set the source UV channel that will be used at import to generate the lightmap UVs

Target is Datasmith Mesh Element

Set Look at Actor

Set camera look at actor name

Target is Datasmith Camera Actor Element

Set Look at Allow Roll

Set camera look at allow roll state

Target is Datasmith Camera Actor Element

Set Material

Set the material name to associate with slot SlotId

Target is Datasmith Mesh Element

Set Motion Blur

Set motion blur multiplier

Target is Datasmith Post Process Element

Set Property Path

Sets the path used when attempting to capture a generic property

Target is Datasmith Base Property Capture Element

Set Property Type

Set the type of this property

Target is Datasmith Key Value Property

Set Recorded Object

Gets the category of this property capture

Target is Datasmith Object Property Capture Element

Set RGBCurve

Set texture gamma <= 0 for auto

Target is Datasmith Texture Element

Set Rotation

Set rotation (in quaternion format) of this entity

Target is Datasmith Actor Element

Set Saturation

Set color saturation

Target is Datasmith Post Process Element

Set Scale

Set absolute scale of this entity

Target is Datasmith Actor Element

Set Sensor Aspect Ratio

Set framebuffer aspect ratio (width/height)

Target is Datasmith Camera Actor Element

Set Sensor Width

Set camera sensor width in millimeters

Target is Datasmith Camera Actor Element

Set Static Mesh Path Name

Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene

Target is Datasmith Mesh Actor Element

Set Tags

Set the tags of an Actor element

Target is Datasmith Actor Element

Set Temperature

Set color filter temperature in Kelvin

Target is Datasmith Post Process Element

Set Texture Mode

Set texture usage

Target is Datasmith Texture Element

Set Translation

Set absolute translation of this entity

Target is Datasmith Actor Element

Set Use Ies

Get if this light is controlled by Ies definition file

Target is Datasmith Light Actor Element

Set Use Ies Brightness

Set if the emissive amount of the ies is controlled by the brightness scale

Target is Datasmith Light Actor Element

Set Use Temperature

Set if the light color is controlled by temperature

Target is Datasmith Light Actor Element

Set Value

Sets the value of this property

Target is Datasmith Key Value Property

Set Value Bool

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Color

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Float

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Int

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Int Point

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Linear Color

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Quat

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Rotator

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value String

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Vector

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Vector 2D

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Value Vector 4

Set the recorded value for this capture

Target is Datasmith Property Capture Element

Set Vignette

Set vignette amount

Target is Datasmith Post Process Element

Set Visibility

Set the actor's visibility

Target is Datasmith Actor Element

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss