Set Lightmap Coordinate Index

Set Lightmap Coordinate Index

Windows
MacOS
Linux

Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation

Target is Datasmith Mesh Element

Set Lightmap Coordinate Index
Target
Select Asset
UVChannel
0

Inputs

In
Exec
Target
Datasmith Mesh Element Object Reference
UVChannel
Integer

Outputs

Out
Exec
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