Editor

Editor

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MacOS
Linux
On this page

Actions

Can Run

Can Run

Target is Editor Utility Subsystem

Clear Actor Selection Set

Remove all actors from the selection set

Target is Editor Level Library

Close Tab by ID

Given an ID for a tab, try to find and close an existing tab. Returns true if it found a tab to close.

Target is Editor Utility Subsystem

Create Copy for Undo Buffer

Mark as modified.

Target is Kismet System Library

Does Tab Exist

Given an ID for a tab, try to find an existing tab. Returns true if it found a tab.

Target is Editor Utility Subsystem

Find Utility Widget from Blueprint

Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab.

Target is Editor Utility Subsystem

Get Actor Reference

Attempts to find the actor specified by PathToActor in the current editor world

Target is Editor Level Library

Get Level Viewport Camera Info

Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed

Target is Editor Level Library

Get Selected Asset Data

Gets the set of currently selected asset data

Target is Editor Utility Library

Get Selected Assets

Gets the set of currently selected assets

Target is Editor Utility Library

Get Selected Blueprint Classes

Gets the set of currently selected classes

Target is Editor Utility Library

Get Selection Bounds

Get Selection Bounds

Target is Editor Utility Library

Get Selection Set

Get Selection Set

Target is Editor Utility Library

Register and Execute Task

Register and Execute Task

Target is Editor Utility Subsystem

Register Tab and Get ID

Register Tab and Get ID

Target is Editor Utility Subsystem

Release Instance Of Asset

Allow startup object to be garbage collected

Target is Editor Utility Subsystem

Rename Asset

Renames an asset (cannot move folders)

Target is Editor Utility Library

Select Nothing

Selects nothing in the editor (another way to clear the selection)

Target is Editor Level Library

Set Actor Selection State

Set the selection state for the selected actor

Target is Editor Level Library

Set Level Viewport Camera Info

Sets information about the camera position for the primary level editor viewport.

Target is Editor Level Library

Spawn and Register Tab

Spawn and Register Tab

Target is Editor Utility Subsystem

Spawn and Register Tab and Get ID

Spawn and Register Tab and Get ID

Target is Editor Utility Subsystem

Spawn Registered Tab by ID

Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner

Target is Editor Utility Subsystem

Stack Trace

Prints a stack trace to the log, so you can see how a blueprint got to this node

Target is Kismet System Library

Try Run

Try Run

Target is Editor Utility Subsystem

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