Flip Polygons

Flip Polygons

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@todo mesheditor: Not used for anything yet. Remove it? Use it during import/convert? UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void SetEdgesVertices( const TArray<FVerticesForEdge>& VerticesForEdges ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void InsertPolygonPerimeterVertices( const FPolygonID PolygonID, const int32 InsertBeforeVertexNumber, const TArray<FVertexAndAttributes>& VerticesToInsert ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void RemovePolygonPerimeterVertices( const FPolygonID PolygonID, const int32 FirstVertexNumberToRemove, const int32 NumVerticesToRemove, const bool bDeleteOrphanedVertexInstances );

Target is Editable Mesh

Flip Polygons
Target
Select Asset
Polygon IDs

Inputs

In
Exec
Target
Editable Mesh Object Reference
Polygon IDs
Array of Polygon ID Structures

Outputs

Out
Exec
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