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Unreal Engine Blueprint API Reference
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Editable Mesh
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Split Edge
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Split Edge
Split Edge
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Split Edge
Target is Editable Mesh
Split Edge
Target
Select Asset
Edge ID
Splits
Out New Vertex IDs
Inputs
In
Exec
Target
Editable Mesh Object Reference
Edge ID
Edge ID Structure
Splits
Array of Floats
Outputs
Out
Exec
Out New Vertex IDs
Array of Vertex ID Structures
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