Return a valid AssetPath for a loaded asset. The asset need to be a valid asset in the Content Browser. Similar to GetPathName(). The format will be: /Game/MyFolder/MyAsset.MyAsset
Target is Editor Asset Library
Select Asset
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In
Exec
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Loaded Asset
Object Reference
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Loaded Asset that exist in the Content Browser. |
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Out
Exec
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Return Value
String
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If valid, the asset Path of the loaded asset. |