Get Path Name for Loaded Asset

Get Path Name for Loaded Asset

Windows
MacOS
Linux

Return a valid AssetPath for a loaded asset. The asset need to be a valid asset in the Content Browser. Similar to GetPathName(). The format will be: /Game/MyFolder/MyAsset.MyAsset

Target is Editor Asset Library

Get Path Name for Loaded Asset
Loaded Asset
Select Asset
Return Value

Inputs

In
Exec
Loaded Asset
Object Reference

Loaded Asset that exist in the Content Browser.

Outputs

Out
Exec
Return Value
String

If valid, the asset Path of the loaded asset.

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