Actions
Close All Editors for Asset |
Close all active editors for the supplied asset and return the number of asset editors that were closed Target is Asset Editor Subsystem |
Create Asset (Interface Call) |
Creates an asset with the specified name, path, and factory Target is Asset Tools |
Create Asset (Message) |
Creates an asset with the specified name, path, and factory Target is Asset Tools |
Create Asset with Dialog (Interface Call) |
Opens an asset picker dialog and creates an asset with the specified name and path Target is Asset Tools |
Create Asset with Dialog (Message) |
Opens an asset picker dialog and creates an asset with the specified name and path Target is Asset Tools |
Create Unique Asset Name (Interface Call) |
Creates a unique package and asset name taking the form InBasePackageName+InSuffix Target is Asset Tools |
Create Unique Asset Name (Message) |
Creates a unique package and asset name taking the form InBasePackageName+InSuffix Target is Asset Tools |
Duplicate Asset (Interface Call) |
Creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Target is Asset Tools |
Duplicate Asset (Message) |
Creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Target is Asset Tools |
Duplicate Asset with Dialog (Interface Call) |
Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Target is Asset Tools |
Duplicate Asset with Dialog (Message) |
Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Target is Asset Tools |
Duplicate Asset with Dialog and Title (Interface Call) |
Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Uses DialogTitle as the dialog's title. Target is Asset Tools |
Duplicate Asset with Dialog and Title (Message) |
Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Uses DialogTitle as the dialog's title. Target is Asset Tools |
Export Assets (Interface Call) |
Exports the specified objects to file. Target is Asset Tools |
Export Assets (Message) |
Exports the specified objects to file. Target is Asset Tools |
Export Assets with Dialog (Interface Call) |
Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file Target is Asset Tools |
Export Assets with Dialog (Message) |
Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file Target is Asset Tools |
Find Soft References to Object (Interface Call) |
Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify Target is Asset Tools |
Find Soft References to Object (Message) |
Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify Target is Asset Tools |
Get Asset Tools |
Get Asset Tools Target is Asset Tools Helpers |
Import Asset Tasks (Interface Call) |
Imports assets using tasks specified. Target is Asset Tools |
Import Asset Tasks (Message) |
Imports assets using tasks specified. Target is Asset Tools |
Import Assets Automated (Interface Call) |
Imports assets using data specified completely up front. Does not ever ask any questions of the user or show any modal error messages Target is Asset Tools |
Import Assets Automated (Message) |
Imports assets using data specified completely up front. Does not ever ask any questions of the user or show any modal error messages Target is Asset Tools |
Import Assets with Dialog (Interface Call) |
Opens a file open dialog to choose files to import to the destination path. Target is Asset Tools |
Import Assets with Dialog (Message) |
Opens a file open dialog to choose files to import to the destination path. Target is Asset Tools |
Open Editor for Assets |
Tries to open an editor for all of the specified assets. If any of the assets are already open, it will not create a new editor for them. If all assets are of the same type, the supporting AssetTypeAction (if it exists) is responsible for the details of how to handle opening multiple assets at once. Target is Asset Editor Subsystem |
Rename Assets (Interface Call) |
Renames assets using the specified names. Target is Asset Tools |
Rename Assets (Message) |
Renames assets using the specified names. Target is Asset Tools |
Rename Assets with Dialog (Interface Call) |
Renames assets using the specified names. Target is Asset Tools |
Rename Assets with Dialog (Message) |
Renames assets using the specified names. Target is Asset Tools |
Rename Referencing Soft Object Paths (Interface Call) |
Function that renames all FSoftObjectPath object with the old asset path to the new one. Target is Asset Tools |
Rename Referencing Soft Object Paths (Message) |
Function that renames all FSoftObjectPath object with the old asset path to the new one. Target is Asset Tools |