Asset Tools

Asset Tools

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Actions

Close All Editors for Asset

Close all active editors for the supplied asset and return the number of asset editors that were closed

Target is Asset Editor Subsystem

Create Asset (Interface Call)

Creates an asset with the specified name, path, and factory

Target is Asset Tools

Create Asset (Message)

Creates an asset with the specified name, path, and factory

Target is Asset Tools

Create Asset with Dialog (Interface Call)

Opens an asset picker dialog and creates an asset with the specified name and path

Target is Asset Tools

Create Asset with Dialog (Message)

Opens an asset picker dialog and creates an asset with the specified name and path

Target is Asset Tools

Create Unique Asset Name (Interface Call)

Creates a unique package and asset name taking the form InBasePackageName+InSuffix

Target is Asset Tools

Create Unique Asset Name (Message)

Creates a unique package and asset name taking the form InBasePackageName+InSuffix

Target is Asset Tools

Duplicate Asset (Interface Call)

Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.

Target is Asset Tools

Duplicate Asset (Message)

Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.

Target is Asset Tools

Duplicate Asset with Dialog (Interface Call)

Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source.

Target is Asset Tools

Duplicate Asset with Dialog (Message)

Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source.

Target is Asset Tools

Duplicate Asset with Dialog and Title (Interface Call)

Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Uses DialogTitle as the dialog's title.

Target is Asset Tools

Duplicate Asset with Dialog and Title (Message)

Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Uses DialogTitle as the dialog's title.

Target is Asset Tools

Export Assets (Interface Call)

Exports the specified objects to file.

Target is Asset Tools

Export Assets (Message)

Exports the specified objects to file.

Target is Asset Tools

Export Assets with Dialog (Interface Call)

Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file

Target is Asset Tools

Export Assets with Dialog (Message)

Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file

Target is Asset Tools

Find Soft References to Object (Interface Call)

Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify

Target is Asset Tools

Find Soft References to Object (Message)

Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify

Target is Asset Tools

Get Asset Tools

Get Asset Tools

Target is Asset Tools Helpers

Import Asset Tasks (Interface Call)

Imports assets using tasks specified.

Target is Asset Tools

Import Asset Tasks (Message)

Imports assets using tasks specified.

Target is Asset Tools

Import Assets Automated (Interface Call)

Imports assets using data specified completely up front. Does not ever ask any questions of the user or show any modal error messages

Target is Asset Tools

Import Assets Automated (Message)

Imports assets using data specified completely up front. Does not ever ask any questions of the user or show any modal error messages

Target is Asset Tools

Import Assets with Dialog (Interface Call)

Opens a file open dialog to choose files to import to the destination path.

Target is Asset Tools

Import Assets with Dialog (Message)

Opens a file open dialog to choose files to import to the destination path.

Target is Asset Tools

Open Editor for Assets

Tries to open an editor for all of the specified assets. If any of the assets are already open, it will not create a new editor for them. If all assets are of the same type, the supporting AssetTypeAction (if it exists) is responsible for the details of how to handle opening multiple assets at once.

Target is Asset Editor Subsystem

Rename Assets (Interface Call)

Renames assets using the specified names.

Target is Asset Tools

Rename Assets (Message)

Renames assets using the specified names.

Target is Asset Tools

Rename Assets with Dialog (Interface Call)

Renames assets using the specified names.

Target is Asset Tools

Rename Assets with Dialog (Message)

Renames assets using the specified names.

Target is Asset Tools

Rename Referencing Soft Object Paths (Interface Call)

Function that renames all FSoftObjectPath object with the old asset path to the new one.

Target is Asset Tools

Rename Referencing Soft Object Paths (Message)

Function that renames all FSoftObjectPath object with the old asset path to the new one.

Target is Asset Tools

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