Actions
Convert Actors |
Replace in the level all Actors provided with a new actor of type ActorClass. Destroy all Actors provided. Target is Editor Level Library |
Create Proxy Mesh Actor |
Build a proxy mesh actor that can replace a set of mesh actors. Target is Editor Level Library |
Join Static Mesh Actors |
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor. Target is Editor Level Library |
Merge Static Mesh Actors |
Merge the meshes into a unique mesh with the provided StaticMeshActors. There are multiple options on how to merge the meshes and their materials. The ActorsToMerge need to be in the same Level. This may have a high impact on performance depending of the MeshMergingSettings options. Target is Editor Level Library |
Replace Mesh Components Materials |
Find the references of the material MaterialToReplaced on all the MeshComponents provided and replace it by NewMaterial. Target is Editor Level Library |
Replace Mesh Components Materials on Actors |
Find the references of the material MaterialToReplaced on all the MeshComponents of all the Actors provided and replace it by NewMaterial. Target is Editor Level Library |
Replace Mesh Components Meshes |
Find the references of the mesh MeshToBeReplaced on all the MeshComponents provided and replace it by NewMesh. The editor should not be in play in editor mode. Target is Editor Level Library |
Replace Mesh Components Meshes on Actors |
Find the references of the mesh MeshToBeReplaced on all the MeshComponents of all the Actors provided and replace it by NewMesh. Target is Editor Level Library |