Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.
Target is Editor Level Library
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In
Exec
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Actors to Join
Array of Static Mesh Actor Object References
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List of Actors to join. |
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Join Options
Editor Scripting Join Static Mesh Actors Options Structure (by ref)
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Options on how to join the actors. |
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Out
Exec
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Return Value
Actor Object Reference
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The new created actor. |