Find the references of the mesh MeshToBeReplaced on all the MeshComponents provided and replace it by NewMesh. The editor should not be in play in editor mode.
Target is Editor Level Library
Select Asset
Select Asset
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In
Exec
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Mesh Components
Array of Static Mesh Component Object References
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List of MeshComponent to search from. |
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Mesh to be Replaced
Static Mesh Object Reference
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Mesh we want to replace. |
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New Mesh
Static Mesh Object Reference
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Mesh to replace MeshToBeReplaced by. |
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Out
Exec
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