Save Dirty Packages with Dialog

Save Dirty Packages with Dialog

Windows
MacOS
Linux

Looks at all currently loaded packages and saves them if their "bDirty" flag is set. Prompt the user to select which dirty packages to save and check them out from source control (if enabled).

Target is Editor Loading and Saving Utils

Save Dirty Packages with Dialog
Save Map Packages
Save Content Packages
Return Value

Inputs

In
Exec
Save Map Packages
Boolean

true if map packages should be saved

Save Content Packages
Boolean

true if we should save content packages.

Outputs

Out
Exec
Return Value
Boolean

true on success, false on fail.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss