Actions
Destroy Actor |
Destroy the actor from the world editor. Notify the Editor that the actor got destroyed. Target is Editor Level Library |
Editor End Play |
Editor End Play Target is Editor Level Library |
Editor Invalidate Viewports |
Editor Invalidate Viewports Target is Editor Level Library |
Editor Play Simulate |
Editor Play Simulate Target is Editor Level Library |
Editor Set Game View |
Editor Set Game View Target is Editor Level Library |
Eject Pilot Level Actor |
Eject Pilot Level Actor Target is Editor Level Library |
Get All Level Actors |
Find all loaded Actors in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ... Target is Editor Level Library |
Get All Level Actors Components |
Find all loaded ActorComponent own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ... Target is Editor Level Library |
Get Editor World |
Find the World in the world editor. It can then be used as WorldContext by other libraries like GameplayStatics. Target is Editor Level Library |
Get Game World |
Get Game World Target is Editor Level Library |
Get Levels |
Returns all levels for a world. Target is Editor Level Utils |
Get PIEWorlds |
Get PIEWorlds Target is Editor Level Library |
Get Selected Level Actors |
Find all loaded Actors that are selected in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ... Target is Editor Level Library |
Load Level |
Close the current Persistent Level (without saving it). Loads the specified level. Target is Editor Level Library |
New Level |
Close the current Persistent Level (without saving it). Create a new blank Level and save it. Load the new created level. Target is Editor Level Library |
New Level from Template |
Close the current Persistent Level (without saving it). Create a new Level base on another level and save it. Load the new created level. Target is Editor Level Library |
Pilot Level Actor |
Pilot Level Actor Target is Editor Level Library |
Replace Selected Actors |
Replaces the selected Actors with the same number of a different kind of Actor using the specified factory to spawn the new Actors note that only Location, Rotation, Drawscale, Drawscale3D, Tag, and Group are copied from the old Actors Target is Editor Level Library |
Save All Dirty Levels |
Saves all Level currently loaded by the World Editor. Target is Editor Level Library |
Save Current Level |
Saves the specified Level. Must already be saved at lease once to have a valid path. Target is Editor Level Library |
Set Current Level by Name |
Set the current level used by the world editor. If more than one level shares the same name, the first one encounter of that level name will be used. Target is Editor Level Library |
Set Level Visibility |
Sets a level's visibility in the editor. Less efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously. Target is Editor Level Utils |
Set Levels Visibility |
Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously. Target is Editor Level Utils |
Set Selected Level Actors |
Clear the current world editor selection and select the provided actors. Exclude actor that are pending kill, in PIE, PreviewEditor, ... Target is Editor Level Library |
Spawn Actor from Class |
Create an actor and place it in the world editor. Can be created from a Blueprint or a Class. The actor will be created in the current level and will be selected. Target is Editor Level Library |
Spawn Actor from Object |
Create an actor and place it in the world editor. The Actor can be created from a Factory, Archetype, Blueprint, Class or an Asset. The actor will be created in the current level and will be selected. Target is Editor Level Library |