Level Utility

Level Utility

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Actions

Destroy Actor

Destroy the actor from the world editor. Notify the Editor that the actor got destroyed.

Target is Editor Level Library

Editor End Play

Editor End Play

Target is Editor Level Library

Editor Invalidate Viewports

Editor Invalidate Viewports

Target is Editor Level Library

Editor Play Simulate

Editor Play Simulate

Target is Editor Level Library

Editor Set Game View

Editor Set Game View

Target is Editor Level Library

Eject Pilot Level Actor

Eject Pilot Level Actor

Target is Editor Level Library

Get All Level Actors

Find all loaded Actors in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Level Library

Get All Level Actors Components

Find all loaded ActorComponent own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Level Library

Get Editor World

Find the World in the world editor. It can then be used as WorldContext by other libraries like GameplayStatics.

Target is Editor Level Library

Get Game World

Get Game World

Target is Editor Level Library

Get Levels

Returns all levels for a world.

Target is Editor Level Utils

Get PIEWorlds

Get PIEWorlds

Target is Editor Level Library

Get Selected Level Actors

Find all loaded Actors that are selected in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Level Library

Load Level

Close the current Persistent Level (without saving it). Loads the specified level.

Target is Editor Level Library

New Level

Close the current Persistent Level (without saving it). Create a new blank Level and save it. Load the new created level.

Target is Editor Level Library

New Level from Template

Close the current Persistent Level (without saving it). Create a new Level base on another level and save it. Load the new created level.

Target is Editor Level Library

Pilot Level Actor

Pilot Level Actor

Target is Editor Level Library

Replace Selected Actors

Replaces the selected Actors with the same number of a different kind of Actor using the specified factory to spawn the new Actors note that only Location, Rotation, Drawscale, Drawscale3D, Tag, and Group are copied from the old Actors

Target is Editor Level Library

Save All Dirty Levels

Saves all Level currently loaded by the World Editor.

Target is Editor Level Library

Save Current Level

Saves the specified Level. Must already be saved at lease once to have a valid path.

Target is Editor Level Library

Set Current Level by Name

Set the current level used by the world editor. If more than one level shares the same name, the first one encounter of that level name will be used.

Target is Editor Level Library

Set Level Visibility

Sets a level's visibility in the editor. Less efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.

Target is Editor Level Utils

Set Levels Visibility

Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.

Target is Editor Level Utils

Set Selected Level Actors

Clear the current world editor selection and select the provided actors. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Level Library

Spawn Actor from Class

Create an actor and place it in the world editor. Can be created from a Blueprint or a Class. The actor will be created in the current level and will be selected.

Target is Editor Level Library

Spawn Actor from Object

Create an actor and place it in the world editor. The Actor can be created from a Factory, Archetype, Blueprint, Class or an Asset. The actor will be created in the current level and will be selected.

Target is Editor Level Library

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