Load Level

Load Level

Windows
MacOS
Linux

Close the current Persistent Level (without saving it). Loads the specified level.

Target is Editor Level Library

Load Level
Asset Path
Return Value

Inputs

In
Exec
Asset Path
String

Asset Path of the level to be loaded. ie. /Game/MyFolder/MyAsset

Outputs

Out
Exec
Return Value
Boolean

True if the operation succeeds.

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