Close the current Persistent Level (without saving it). Create a new Level base on another level and save it. Load the new created level.
Target is Editor Level Library
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In
Exec
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Asset Path
String
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Asset Path of where the level will be saved. ie. /Game/MyFolder/MyAsset |
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Template Asset Path
String
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Level to be used as Template. ie. /Game/MyFolder/MyAsset |
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Out
Exec
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Return Value
Boolean
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True if the operation succeeds. |