Set the current level used by the world editor. If more than one level shares the same name, the first one encounter of that level name will be used.
Target is Editor Level Library
None
|
In
Exec
|
|
|
Level Name
Name
|
The name of the Level the actor belongs to (same name as in the ContentBrowser). |
|
Out
Exec
|
|
|
Return Value
Boolean
|
True if the operation succeeds. |