Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.
Target is Editor Level Utils
ModifyOnChange
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In
Exec
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Levels
Array of Level Object References
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The levels to modify. |
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Should be Visible
Array of Booleans
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The level's new visibility state for each level. |
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Force Layers Visible
Boolean
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If true and the level is visible, force the level's layers to be visible. |
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Modify Mode
ELevelVisibilityDirtyMode Enum
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ELevelVisibilityDirtyMode mode value. |
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Out
Exec
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