Create an actor and place it in the world editor. The Actor can be created from a Factory, Archetype, Blueprint, Class or an Asset. The actor will be created in the current level and will be selected.
Target is Editor Level Library
Select Asset
X0
Y 0
Z 0
R 0
P 0
Y0
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In
Exec
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Object to Use
Object Reference
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Asset to attempt to use for an actor to place. |
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Location
Vector
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Location of the new actor. |
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Rotation
Rotator
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Transient
Boolean
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Out
Exec
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Return Value
Actor Object Reference
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The created actor. |