Skeletal Mesh

Skeletal Mesh

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Create Physics Asset

This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import

Target is Editor Skeletal Mesh Library

Get Lod Build Settings

Copy the build options with the specified LOD build settings.

Target is Editor Skeletal Mesh Library

Get LODCount

Retrieve the number of LOD contain in the specified skeletal mesh.

Target is Editor Skeletal Mesh Library

Get Num Sections

Get number of sections for a LOD of a Skeletal Mesh

Target is Editor Skeletal Mesh Library

Get Num Verts

Get number of mesh vertices for an LOD of a Skeletal Mesh

Target is Editor Skeletal Mesh Library

Import LOD

Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD.

Target is Editor Skeletal Mesh Library

Regenerate LOD

Regenerate LODs of the mesh

Target is Editor Skeletal Mesh Library

Reimport All Custom LODs

Re-import the specified skeletal mesh and all the custom LODs.

Target is Editor Skeletal Mesh Library

Remove LODs

Remove all the specified LODs. This function will remove all the valid LODs in the list. Valid LOD is any LOD greater then 0 that exist in the skeletalmesh. We cannot remove the base LOD 0.

Target is Editor Skeletal Mesh Library

Rename Socket

Rename a socket within a skeleton

Target is Editor Skeletal Mesh Library

Set Lod Build Settings

Set the LOD build options for the specified LOD index.

Target is Editor Skeletal Mesh Library

Strip LODGeometry

This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. We use the UVChannel 0 to find the pixels in the texture.

Target is Editor Skeletal Mesh Library

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