Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD.
Target is Editor Skeletal Mesh Library
Select Asset
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In
Exec
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Base Mesh
Skeletal Mesh Object Reference
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LODIndex
Integer
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Source Filename
String
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Out
Exec
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Return Value
Integer
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The index of the LOD that was imported or re-imported. Will return INDEX_NONE if anything goes bad. |